Hero's Name
Player's Name
Species
Human
Fraal
Mechalus
Sesheyan
T'sa
Weren
Mutant
Original Skill Rules
Gender
Male
Female
Upgraded Skill Rules
Mikey Skill Rules
Profession
Combat Spec
Diplomat
Free Agent
Tech Op
Mindwalker
Combat Spec: Situation Bonus
Career
STR: Armor Operation - Combat armor
STR: Armor Operation - Powered armor
STR: Heavy Weapons - Direct fire
STR: Heavy Weapons - Indirect fire
STR: Melee Weapons - Blade
STR: Melee Weapons - Bludgeon
STR: Melee Weapons - Powered Weapon
STR: Unarmed Attack - Brawl
STR: Unarmed Attack - Power martial arts
DEX: Ranged Weapons, Mod. - Pistol
DEX: Ranged Weapons, Mod. - Rifle
DEX: Ranged Weapons, Mod. - SMG
DEX: Ranged Weapons, Prim. - Bow
DEX: Ranged Weapons, Prim. - Crossbow
DEX: Ranged Weapons, Prim. - Flintlock
DEX: Ranged Weapons, Prim. - Sling
Attributes
Diplomat: Secondary Profession
Setting
Combat Spec
Free Agent
Tech Op
Mindwalker
Gamemaster
Free Agent: Resistance Bonus
Cool Font
Strength
Dexterity
Intelligence
Will
Weapon Accuracy
ABILITIES
Strength
11
12
13
14
Dexterity
4
5
6
7
8
9
10
11
12
13
14
Constitution
9
10
11
12
13
14
Intelligence
4
5
6
7
8
9
10
11
12
13
14
Will
4
5
6
7
8
9
10
11
12
13
14
Personality
4
5
6
7
8
9
10
11
12
13
14
points allocated
Perk
Cost
Ability
Type
Alien Artifact
8
-
Special
Ambidextrous
4
DEX
Active
Animal Friend
4
WIL
Conscious
Celebrity
3
PER
Conscious
Concentration
3
INT
Conscious
Danger Sense
4
WIL
Active
Faith
5
WIL
Conscious
Filthy Rich
6
PER
Conscious
Fists of Iron
2
5
STR
Active
Fortitude
4
CON
Active
Good Luck
3
WIL
Conscious
Great Looks
3
PER
Active
Heightened Ability
10
STR
DEX
CON
INT
WIL
PER
Active
Observant
3
WIL
Active
Photo Memory
3
INT
Conscious
Powerful Ally
4
PER
Conscious
Psionic Awareness
3
INT
Active
Reflexes
4
DEX
Active
Reputation
3
WIL
Active
Tough as Nails
4
STR
Active
Vigor
2
3
4
CON
Active
Willpower
4
WIL
Active
The use of
italic
type for a perk's name denotes a perk that must be selected at the time of character creation if it is going to be purchased at all
Flaw
+SP
Ability
Alien Artifact
5
-
Bad Luck
6
WIL
Clueless
2
4
6
INT
Clumsy
5
DEX
Code of Honor
3
WIL
Delicate
3
STR
Dirt Poor
5
PER
Forgetful
5
INT
Fragile
3
CON
Infamy
2
4
6
PER
Oblivious
4
WIL
Obsessed
2
4
6
INT
Old Injury
2
4
6
STR
Phobia
2
4
6
WIL
Poor Looks
3
PER
Powerful Enemy
2
4
6
PER
Primitive
2
4
6
INT
Slow
6
DEX
Spineless
2
4
6
WIL
Temper
2
4
6
WIL
Weapons
Melee Weapons
|
Ranged Weapons
|
Heavy Weapons
Weapon
Skill
Acc
Range
Type
Damage (O/G/A)
Progress Level 0: Stone Age
Club
Melee-
bludgeon
0
Personal
LI/O
d4+1s/d4w/d4+1w
Dagger
Melee-
blade
0
Personal*
LI/O
d4w/d4+1w/d4+2w
Quarterstaff
Melee-
bludgeon
-1
Personal
LI/O
d4+1s/d4+3s/d6w
Spear
Melee-
blade
0
Personal*
LI/O
d4w/d4+2w/d4m
Unarmed
Unarmed Attack
0
Personal
LI/O
d4s/d4+1s/d4+2s
Progress Level 1: Bronze/Iron Age
Gauntlet
Unarmed Attack
0
Personal
LI/O
d4+1s/d4+2s/d4-1w
Hand ax
Melee-
blade
0
Personal*
LI/O
d4+1w/d4+2w/d4+3w
Mace
Melee-
bludgeon
0
Personal
LI/O
d6+1s/d4+1w/d6+1w
Short sword
Melee-
blade
0
Personal
LI/O
d4w/d6w/d6+2w
Progress Level 2: Middle Ages
Broad sword
Melee-
blade
0
Personal
LI/O
d4+2w/d6+2w/d4m
Flail
Melee-
bludgeon
+1
Personal
LI/O
d6+2s/d4+2w/d6+2w
Great ax
Melee-
blade
+1
Personal
LI/O
d6+1w/d6+2w/d4+1m
Nunchaku
Melee-
bludgeon
0
Personal
LI/O
d6s/d6+2s/d8+3s
Polearm
Melee-
blade
+1
Personal
LI/O
d6+1w/d4+3w/d4+1m
Progress Level 3: Age of Reason
Cutlass
Melee-
blade
+1
Personal
LI/O
d4+1w/d6+1w/d6+3w
Katana
Melee-
blade
-1
Personal
LI/O
d4+2w/d6+2w/d4+1m
Rapier
Melee-
blade
-1
Personal
LI/O
d4w/d4+1w/d4+2w
Saber
Melee-
blade
0
Personal
LI/O
d4w/d4+2w/2d4+1w
Progress Level 4: Industrial Age
Bayonet
Melee-
blade
+1
Personal
LI/O
d4w/d4+2w/d4m
Progress Level 5: Information Age
Combat knife
Melee-
blade
0
Personal*
LI/O
d4+1w/d4+2w/d4+3w
Stun baton
Melee-
powered
0
Personal
En/O
d4+1s/d4+3s/d6+4s
Progress Level 6: Fusion Age
Chainsword
Melee-
powered
+1
Personal
LI/O
d8+1w/d8+2w/d4+1m
Pulse baton
Melee-
powered
0
Personal
En/O
d8s/d4+2w/d6+2w
Progress Level 7: Gravity Age
Gravemace
Melee-
powered
0
Personal
LI/O
d8+2s/d6+2w/d8+2w
Power Cestus
Unarmed-
brawl
0
Personal
LI/O
d4+2s/d4w/d4+1w
Progress Level 8: Energy Age
Star sword
Melee-
powered
0
Personal
En/G
d6+1w/2d6w/d4+3m
Tri-staff
Melee-
powered
-1
Personal
En/O
d8+2w/3d4+1w/d6m
* Weapon can be thrown using the Athletics-
throw
skill; see "Thrown Weapons," page 57.
Melee Weapons
|
Ranged Weapons
|
Heavy Weapons
Weapon
Skill
Acc
Md
Range
Type
Damage (O/G/A)
Progress Level 0: Stone Age
Bow, short
Prim-
bow
+1
F
20/40/100
LI/O
d4w/d4+2w/d4+3w
Sling
Prim-
sling
+1
F
10/20/60
LI/O
d4s/d4+2s/d4w
Progress Level 1: Bronze/Iron Age
Javelin
Athl-
throw
0
F
Per STR
LI/O
d4w/d4+1w/d4+2w
Progress Level 2: Middle Ages
Bow, long
Prim-
bow
+1
F
40/80/200
LI/O
d4+1w/d6+1w/d4m
Crossbow
Prim-
crossbow
0
F
50/100/250
LI/O
d4+2w/d6+2w/d4+1m
Shuriken
Athl-
throw
0
F
Per STR
LI/O
d4s/d4w/d4+1w
Progress Level 3: Age of Reason
Musket, flintlock
Prim-
flintlock
+2
F
20/40/100
HI/O
d6+1w/d6+3w/d6+1m
Pistol, flintlock
Prim-
flintlock
+2
F
4/8/16
HI/O
d4+2w/d6+2w/d4+1m
Rifle, long
Prim-
flintlock
+1
F
30/60/150
HI/O
d6w/d6+2w/d6m
Progress Level 4: Industrial Age
Derringer
Mod-
pistol
+1
F
2/6/12
HI/O
d4-1w/d6w/d6+2w
Pistol, .32 rev.
Mod-
pistol
+1
F
4/8/30
HI/O
d4w/d6w/d4m
Pistol, .45 rev.
Mod-
pistol
+1
F
4/10/40
HI/O
d4+1w/d4+2w/d6m
Rifle, .30 bolt
Mod-
rifle
0
F
50/100/300
HI/O
d4+2w/d6+2w/d4+1m
Rifle, .44 lever
Mod-
rifle
+1
F
40/80/240
HI/O
d6w/d8+1w/d6m
Shotgun, 12 gauge
Mod-
rifle
0
F
6/12/30
HI/O
d4w/d6w/d4m
SMG, .45 cal
Mod-
SMG
+2
B/A
8/16/40
HI/O
d4+1w/d4+2w/d6m
Progress Level 5: Information Age
Pistol, .38 rev
Mod-
pistol
0
F
6/12/40
HI/O
d4w/d4+1w/d4m
Pistol, .44 magnum
Mod-
pistol
0
F
6/12/50
HI/O
d4+2w/d4+3w/d4+2m
Pistol, 9mm
Mod-
pistol
0
F
6/12/50
HI/O
d4+1w/d4+2w/d4m
Rifle, 7.62mm
Mod-
rifle
0
F
70/140/350
HI/O
d6+1w/2d4+1w/d4+1m
Rifle, assault
Mod-
rifle
0
F/B/A
60/120/300
HI/O
d4+2w/d6+3w/d4+1m
SMG, 9mm
Mod-
SMG
+1
B/A
10/20/80
HI/O
d4+1w/d4+2w/d4m
Progress Level 6: Fusion Age
Pistol, 9mm ch
Mod-
pistol
0
F
8/16/60
HI/O
d4+1w/d6+1w/d4m
Pistol, 9mm zero-g
Mod-
pistol
0
F
4/10/40
HI/O
d4+1w/d6+1w/d4m
Pistol, 11mm ch
Mod-
pistol
0
F
10/20/80
HI/O
d4+2w/d6+2w/d4+1m
Rifle, 11mm ch
Mod-
rifle
0
F/B/A
80/160/400
HI/O
d6+1w/d6+3w/d6+1m
Rifle, 11mm zero-g
Mod-
rifle
0
F
30/60/200
HI/O
d6+1w/d6+3w/d6+1m
Shotgun, autoflec
Mod-
SMG
0
F/B/A
10/20/40
HI/O
d4w/d6w/d4m
SMG, 9mm ch
Mod-
SMG
+1
B/A
20/40/100
HI/O
d4+1w/d6+1w/d4m
Progress Level 7: Gravity Age
Pistol, 15mm sabot
Mod-
pistol
0
F
10/20/100
HI/O
2d4w/2d4+1w/d4+3m
Pistol, laser
Mod-
pistol
-1
F
20/40/200
En/O
d4+1w/d6+1w/d4m
Pistol, mass
Mod-
pistol
0
F
2/6/12
En/G
d6w/d6+2w/d6m
Pistol, stutter
Mod-
pistol
0
F
6/12/30
LI/O
d6+2s/d8+2s/d8+4s
Rifle, laser
Mod-
rifle
-1
F
100/400/1000
En/O
d6+1w/d6+3w/d4+1m
Rifle, mass
Mod-
rifle
0
F
4/12/30
En/G
d6w/d8+1w/d6+1m
Rifle, quantum
Mod-
rifle
0
F/B/A
80/200/500
En/O
d4+3w/d6+4w/d6+1m
Rifle, render
Mod-
rifle
0
F
50/100/250
En/O
d6+1s/d6+1w/d4+1m
SMG, laser
Mod-
SMG
0
B/A
20/80/200
En/O
d6w/d6+2w/d4m
SMG, stutter
Mod-
SMG
0
B/A
10/20/80
LI/O
d6+2s/d8+2s/d8+4s
Progress Level 8: Energy Age
Automaser
Mod-
SMG
-1
B/A
20/60/120
En/O
d6w/d6+2w/d4m
Pistol, hvy maser
Mod-
pistol
-1
F
20/40/80
En/G
d6+1w/2d4+1w/d4+1m
Pistol, maser
Mod-
pistol
-2
F
10/20/60
En/O
d6w/d6+2w/d4m
Rifle, hvy maser
Mod-
rifle
-1
F/B/A
40/200/500
En/G
d8+1w/d12w/d6+1m
Rifle, maser
Mod-
rifle
-2
F/B/A
60/120/400
En/O
d6+2w/2d4+2w/d4+2m
Melee Weapons
|
Ranged Weapons
|
Heavy Weapons
Weapon
Skill
Acc
Md
Range
Type
Damage (O/G/A)
Progress Level 4: Industrial Age
Flamethrower
Hvy-
direct
0
F
6/12/30
En/O
d6w/d6+3w/d8+3w
Grenade, frag.
Athl-
throw
+1
F
Per STR
HI/G
d4w/d4+2w/d6+2w
Machine gun, .30
Hvy-
direct
0
A
60/200/600
HI/O
d6w/d6+3w/d6m
Rocket launcher
Hvy-
direct
+1
F
30/60/150
HI/G
d6w/d4+3w/d4m
Progress Level 5: Information Age
Grenade launcher
Hvy-
indirect
0
F
50/200/350
As load
As load
Grenade, concus.
Athl-
throw
+1
F
Per STR
LI/O
d6+2s/d4w/d4+1w
Grenade, incend.
Athl-
throw
+1
F
Per STR
En/G
d4w/d4+2w/d4+3w
Grenade, smoke
Athl-
throw
+1
F
Per STR
Special
Special
Hvy machine gun
Hvy-
direct
0
A
100/400/1000
HI/G
d6+1w/2d4+2w/d8m
SAM, handheld
Hvy-
indirect
0
F
1000/2000/4000
HI/G
d4w/d6w/d6+4w
Progress Level 6: Fusion Age
Bantam launcher
Hvy-
indirect
0
F
100/800/4000
As load
As load
Bantam, antiair
Hvy-
indirect
-2
F
As launcher
HI/G
d4w/d4+2w/d4m
Bantam, antiper.
Hvy-
indirect
0
F
As launcher
En/O
d6w/d6+2w/d8+2w
Bantam, antiveh.
Hvy-
indirect
-2
F
As launcher
HI/G
d4+2w/d4+4w/d4+1m
Grenade, plasma
Athl-
throw
+1
F
Per STR
En/G
d4+2w/d6+2w/d4m
Grenade, stun
Athl-
throw
+1
F
Per STR
En/O
d6s/d8s/d8+2s
Hvy mach gun, ch
Hvy-
direct
-1
A
200/600/1200
HI/G
d8w/2d6w/2d4m
Rail gun
Hvy-
direct
-1
B/A
150/500/1500
HI/G
d6w/d6+2w/d6m
Progress Level 7: Gravity Age
Arc gun
Hvy-
direct
-1
F
20/40/100
En/G
d8+1s/d8w/d6+3w
Cannon, stutter
Hvy-
direct
-1
F
20/40/80
LI/O
d6+2s/d8+3s/2d6+3s
Cannon, 25mm sabot
Hvy-
direct
0
F
100/200/2000
HI/G
d8w/d4+1m/d6+2m
Grenade, pulse
Athl-
throw
+1
F
Per STR
En/G
d4+2s/d6+2s/d8+2s
Grenade, tracer
Athl-
throw
+1
F
Per STR
HI/G
d4+2w/d6+2w/d4+2m
Plasma gun
Hvy-
direct
0
F
40/80/200
En/G
d8w/d8+3w/d12+3w
Quantum mini
Hvy-
direct
0
F/B/A
100/250/800
En/G
d8+1w/d8+3w/d6m
Progress Level 8: Energy Age
Bantam, starload
Hvy-
indirect
-2
F
As launcher
En/A
d8+2w/d4+1m/d6+1m
Cannon, maser
Hvy-
direct
-1
F
80/200/600
En/G
d8w/d4+1m/d6+2m
Grenade, mass
Athl-
throw
+1
F
Per STR
En/G
d6+2s/d6+2w/d6m
Mass launcher
Hvy-
indirect
-1
F
20/300/1000
En/G
d6+1w/d6+3w/d4+1m
Armor
Armor
Skill
AP
Type
LI / HI / En
Hide
Mass
Avail
Cost
Progress Level 0: Stone Age
Hide armor
Armor Op
+1
O
d6-3 / d4-3 / d6-4
-
10
Any
100
Progress Level 1: Bronze/Iron Age
Leather armor
-
0
O
d6-2 / d6-4 / d6-4
+2
7
Any
350
Helm
Armor Op
+1
O
+1 / 0 / 0
-
4
Com
200
Shield, small
Armor Op
+1
O
+1 / 0 / 0
+1
4
Any
75
Progress Level 2: Middle Ages
Chain mail
Armor Op
+1
O
d6-1 / d6-4 / d6-4
+1
15
Com
750
Plate, full
combat
+3
O
d6+1 / d6-3 / d6-3
-
25
Con
2000
Plate, partial
combat
+2
O
d6 / d8-5 / d6-4
+1
20
Com
1000
Shield, medium
combat
+2
O
+2 / +1 / 0
-
7
Any
300
Progress Level 3: Age of Reason
Leather coat
-
0
O
d6-3 / d4-3 / d4-2
+3
5
Any
500
Progress Level 4: Industrial Age
Flak jacket
combat
+2
O
d6-2 / d4-1 / d6-3
-
15
Con
800
Progress Level 5: Information Age
Assault gear
combat
+3
O
d6-1 / d6-1 / d6-1
-
10
Con
1500
Battle vest
-
0
O
d6-3 / d6-2 / d4-2
+2
5
Con
600
Riot helmet
Armor Op
+1
O
+1 / +1 / 0
-
2
Con
300
Riot shield
combat
+2
O
+1 / +1 / +1
-
4
Con
500
Progress Level 6: Fusion Age
Assault gear, hvy
combat
+2
O
d6-1 / d6 / d6-1
-
12
Mil
2500
Attack armor
combat
+3
O
d4+1 / d6+1 / d6-1
-
15
Con
3000
Attack armor, pow
powered
+2
G
d6+1 / d6+2 / d6
-
25
Mil
8000
Battle jacket
Armor Op
+1
O
d6-1 / d4+1 / d4-1
+1
8
Con
1500
CF long coat
-
0
O
d4 / d4 / d6-2
+3
4
Com
1000
CF short coat
-
0
O
d4-1 / d4-1 / d6-3
+3
3
Com
750
Progress Level 7: Gravity Age
Body tank
powered
+4
G
2d4+1 / 2d4+1 / 2d4
-
60
Res
25000
Body tank, recon
powered
+3
G
2d4 / 2d4 / d6+2
-
45
Mil
30000
Body tank, zero-g
powered
+5
G
3d4 / 3d4 / 2d4+1
-
80
Res
50000
Cerametal armor
combat
+2
O
d6+1 / d8+1 / d6
-
10
Mil
2000
CF softsuit
-
0
O
d6 / d6 / d6-1
+4
3
Con
2000
Deflection harness
-
0
O
see pages 190-1
+3
2
Con
2500
Progress Level 8: Energy Age
Ablative harness
-
0
O
see page 191
+3
2
Mil
5000
Body tank, over.
powered
+3
G
2d6+1 / 2d6+1 / 2d6
-
40
Res
70000
Displacer softsuit
-
0
O
see page 191
+4
3
Res
7500
Energy web
-
0
O
d6-1 / d6-1 / d6+2
+3
2
Mil
4000
Stealth softsuit
-
0
O
see page 191
+4
2
Res
10000
Personal Data
Age
Height
Weight
Appearance
Allegiance
Social Status
Contacts
Enemies
Wealth
Other Information
Other Game Data
Equipment
Notes
Cybernetic Gear
Cost per Quality
Mass
Size
O
G
A
Progress Level 6: Fusion Age
BattleKlaw*
1
2
300
600
900
BioArt**
-
-
50
100
200
BioWatch**
-
-
50
100
300
Body Plating:
Ordinary
20
2
1500
-
-
Good
40
3
-
3000
-
Amazing
60
4
-
-
4500
Cyberlimb*
10
2
1000
2000
3000
Cyberoptics*
-
1
500
1000
2000
Fast chip*
-
2
1000
1500
2000
MusclePlus*
2
2
1000
2000
3000
Nanocomputer
-
1
2000
3000
4000
NIJack*
-
1
500
-
-
Optic screen*
-
-
250
-
-
Self-repair unit*
2
2
1000
2000
3000
Subdermal comm
-
1
-
500
-
Subdermal weapon mount:
Ordinary*
2
2
250
-
-
Good*
2
3
-
500
-
Amazing*
2
4
-
-
750
Progress Level 7: Gravity Age
CF skinweave**
-
1
1000
2000
3000
Data slot, passive**
1
1
500
700
900
ER slot*
1
1
500
1000
1500
ER slot, passive**
1
1
500
1000
1500
Exoskeleton*
30
3
2000
3000
4000
Neural 3D, ext.*
1
1
500
750
1000
Reflex*
-
2
-
2000
-
Subdermal NIJack*
-
1
-
700
-
Wireless NIJack*
-
1
-
1000
-
*
Nanocomputer required to use this device.
**
Can be installed at no cost in skill points.